

The cut-scene’s themselves were quite remarkable, flowing seamlessly between action and story breaks. The choices you make trust-wise also affect the path that you take to your ultimate goal, as well as changing cut-scene dialogue. You can use your own medical supplies to get yourself back on your feet, but it’s a lot easier when your squad is following your commands and saving you from rushing enemies. At a low trust level, your team mates won’t support you that much, whether it’s giving you covering fire or helping to revive you.

The level of trust will cause different responses in a skirmish. Different responses work better with different characters. This is of course very early work, and will.

This is initial work required to look more in depth into the internals of the PS5 accessory, and follows similar work the developer had shared in the past with the PS4 PSVR. Developer psxdev aka bigboss has shared data acquired from the PS5 camera. These conversations also have an effect on the trust level – however you can’t just choose the top right answer every time ala Mass Effect to get people to like you. PS5 Camera data and binary dump by psxdev/hackinside. There’s also a hub area where you can have conversations with your various team mates. If you do so, they will begin to ‘like’ you, and will likewise show admiration for your skills in battle if your character happens to perform well in an engagement. For example, at various intervals in a battle, your colleagues will ask for assistance by laying down some covering fire. This new trust system was revealed at Gamescom, and it’s based on a combination of how you play and interact with other characters.
